Post Tagged with: "Mindsensors"

  • Controlling your robot with a TV remote!

    Controlling your robot with a TV remote!

    Sensors August 5, 2012 21:09 6 comments

    Controlling your robot with a Playstation 2 remote is all well and good but what if you want to use something else?  No worries, with the new Mindsensors Playstation 2 controller interface, you can also get a model that can receive IR signals from a standard TV remote.  Sounds cool?  […]

     
  • Skittles on the Threshold

    Skittles on the Threshold

    Robots July 11, 2012 20:26 8 comments

    My robot Skittles is a big robot; he’s probably one of the biggest wheeled robots I’ve made so far.  When the Mindsensors PSP-Nx-V4 came in last week, I knew I had to make it remote controllable. I finished up the last bits of the driver for the new sensor yesterday […]

     
  • New from Mindsensors: PS2 Controller Interface for NXT v4

    New from Mindsensors: PS2 Controller Interface for NXT v4

    Sensors July 3, 2012 21:27 3 comments

    The mailman brought me a very nice package today, courtesy of the fine folks at Mindsensors!  Among its contents was a brand new PSP-Nx V4-c, the PS2 Controller Interface for NXT, together with a wireless PS2 Controller. So what makes the new V4 better than the V3?  For one, there’s […]

     
  • Mindsensors GlideWheel-M

    Mindsensors GlideWheel-M

    Sensors May 22, 2012 20:30 12 comments

    The mailman brought me a cool new toy to play with this afternoon!  It’s the Mindsensors GlideWheel-M!  These are so cool, you can now use the Large XL Power Functions motor with the same degree of accuracy as an NXT motor.  The GlideWheel-M is just a single unit thick and […]

     
  • Coming soon: Mindsensors AbsoluteIMU

    Coming soon: Mindsensors AbsoluteIMU

    Sensors May 22, 2012 20:08 4 comments

    Mindsensors have been working on an IMU of their own.  It has a compass, and accelerometer, as well as a 3-axis gyro.  It can be used is available in two configurations: Accelerometer and Compass or Gyro Accelerometer and Compass and Gyro. Seems a bit strange to have to chose between these […]

     
  • Coming Soon from Mindsensors: GlideWheel

    Coming Soon from Mindsensors: GlideWheel

    Sensors March 22, 2012 09:04 3 comments

    Do you like Power Function motors but hate the way you can’t use them with any degree of accuracy?  You love how compact they are but are not impressed with how many extension cables and converters you need to use them? Well, soon, most, if not all, your reasons to […]

     
  • Preview of a new Robot: Skittles

    Preview of a new Robot: Skittles

    Robots February 24, 2012 22:09 1 comment

    This is a quick video I shot with my mobile phone of a new robot called Skittles. Why did I call it Skittles, you ask?  Well, it’s got all colours in the rainbow in it because I simply don’t have enough bricks of one or two colours to build the […]

     
  • Mindsensors Digital Pneumatic Pressure Sensor (PPS58-Nx)

    Mindsensors Digital Pneumatic Pressure Sensor (PPS58-Nx)

    Sensors January 27, 2012 18:48 5 comments

    Mindsensors have made a new pressure sensor and it’s really sweet.  It uses their new compact sensor housing and it’s very slick and robust looking.  Rather than calling it the PPS v3, they gave it the uebercatchy name PPS58-Nx. So what can it do?  It can measure pressure from 0 […]

     
  • Happy and Prosperous 2012

    Happy and Prosperous 2012

    Ramblings January 1, 2012 10:27 1 comment

    I’d like to wish all of my readers a very happy and prosperous 2012. 2011 was a big year for my blog and NXT-sensor land.  I moved from a hosted WordPress blog on wordpress.com to my own one on HostGator.com.  I’ve never been happier about a hosting company.  We had […]

     
  • UI Frame Work – More Button Pushing

    UI Frame Work – More Button Pushing

    Experiments November 5, 2011 16:24 5 comments

    Today I’ve been quite busy programming a more generic framework for using buttons, strings and multiple windows on the NXT.  Things like button pressing is now handled centrally, as well as rendering the windows and the buttons in their current state.  It’s starting to take shape now and it’s not […]