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Tag Archives: ROBOTC

Released: ROBOTC 4.27

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This is a copy of the post on the ROBOTC website, the original announcement can be found here: [LINK]. The ROBOTC Development Team is very excited to announce our latest release update, ROBOTC 4.27! This update is for the both the VEX Robotics (CORTEX and IQ) and LEGO MINDSTORMS (NXT and EV3) robotics systems and includes new features, functionality and a load of ... Read More »

Becoming Part of the Robomatter Team

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As of 1 December 2014, I will be become part of the Robomatter team.  It’s quite a radical change from my current day job as an IT Infrastructure Architect at CGI.  It will also mean relocating from the Netherlands to Pittsburgh, USA, home of Carnegie Mellon University and The Penguins. (Let’s Go Pens!) I’ve been involved in one way or another ... Read More »

Conway’s Game of Life

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I’ve always wanted to make a ROBOTC version of Conway’s famous Game of Life. It was first thought of back in 1940, so it’s a real piece of computer science history.  The Game of Life has very simple rules: (taken from WikiPedia) The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of ... Read More »

VEX IQ GoProBot

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My little brother dropped by last weekend, while on his journey through Europe by bike.  So, what’s more fun than playing with robots when it’s raining cats and dogs outside? That’s right, adding cameras to the robots!  I didn’t get any pictures of the robot with the camera on it, but you can see where it was held by the ... Read More »

New Release: ROBOTC 4.26

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It’s out!  ROBOTC 4.26 has been released.  You can read all about it here: [LINK].   It has a lot of changes, so be sure to check the complete Changelog.  Now that it’s out, I can focus on finishing up the ROBOTC Driver Suite, which still needs quite a bit of work for the EV3.  No rest for the wicked! Read More »

New Release: ROBOTC 4.25

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There’s a new release of ROBOTC available for all platforms, version 4.25, the “Blood, Sweat and Tears” edition!  Well, the official name is “Preview Release”, but I think my name is more accurate.  A lot of work into making this release.  So without further ado, let’s have a look at some of the highlights of what’s new. Full EV3 Functionality ... Read More »

VEX IQ Quadruped

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In my last post about the VEX IQ building system I had a small video featuring my VEX Quadruped.  I’ve done a bit of work on it since then and the gait has been greatly improved.  I also added some small rubber feet on the legs.  These are the traction links from the Tank Tread & Intake Kit. Due to ... Read More »

VEX IQ: Modular Robotics System for STEM

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What is VEX IQ VEX IQ is the latest offering from VEX. It’s a complete modular robotics system to complement their VEX Cortex range.  The VEX IQ is positioned at a younger audience, from the age of about 8.  It uses plastic parts instead of the Cortex metal parts. Using pins, plates and connector pieces, it is easy to build ... Read More »

My Omniwheel Article in D&T Practice

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A little while ago I was asked to write a robotics article for the British Design & Technology Practice magazine.  I chose to cover the basics of programming a LEGO MINDSTORMS NXT omniwheel based platform, and the mathematics behind it.  ROBOTC is used as the programming language, but I am sure the principles apply to other programming environments, too.  Although, I ... Read More »

EV3 Extended Firmware + VM now on Github

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The firmware used by National Instruments and Robomatter for their respective programming environments has been pushed to Github.  It is based on the sources of LEGO’s firmware version 1.05A.  Please note that only the master branch has been pushed out, the private development branches will remain as such. The extended firmware sports a number of improvements, including: opcodes to turn ... Read More »