Over on the Kinect Blog, they announced a new version of the Kinect SDK. I haven’t really had much of a chance to play with it lately, mainly because my application needs to be completely rewritten when they moved from beta to 1.0. This new version has some new simple examples, which would really help with learning the new framework. ...
Read More »Kinect for Windows SDK Beta 2
Microsoft released a new version of the Kinect SDK a few days ago and I totally missed it! They have also made a really nice site for it, too. You can check it out here: [LINK]. Some of the new things in this version of the SDK include: Faster and Improved Skeletal Tracking With updates to the multi-core exemplar, Kinect ...
Read More »NXT Naming Scheme
Since I’ve been working on my Kinect application I’ve had to deal with Bluetooth addresses a lot and it seems pretty tricky to map these to their associated friendly names. To avoid the problem altogether, I’ve started renaming all my bricks to the last 3 LSB (Least Significant Bytes), seeing as the 3 MSBs are always the same anyway. This ...
Read More »Kinect SDK Beta Refresh
Microsoft has released a new refresh of the Kinect SDK. The new beta has a few driver updates and some run time enhancements. They also worked on improving the documentation. More information about the latest Kinect SDK update can be found on the official website: [LINK] You can download the 32bit SDK here: [LINK]. The 64bit SDK can be found ...
Read More »Mindsqualls is Back from the Dead!
After a prolonged hibernation period, the Mindsqualls project is back from the dead and version 2.0 has been released. I was using an older version in my super secret Kinect project, so it is nice to see that is being maintained again. Mindsqualls is one of the easiest to use .Net library for controlling your NXT using C# or VB.Net. ...
Read More »Kinect SDK is Finally Here!
The Kinect SDK is here and the tutorial series of basic fundamentals on it also arrived: The Kinect SDK Beta download: [LINK] Installing and using the Kinect sensor: [LINK] Camera fundamentals: [LINK] Skeletal Tracking fundamentals: [LINK] Audio fundamentals: [LINK] Depth data directives: [LINK] Via [Kinect Hacks] Now I can finally work on my project!
Read More »Controlling your NXT with the Kinect
After seeing the video posted on Mauro Brunato’s website, I got all sorts of ideas in my head for other cool things to do with it. With a little help from my friend SC, I managed to get my hands on one of these Kinect sensors as well. It wasn’t easy to get it working, though but with the help ...
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