Post Tagged with: "programming"

  • ROBOTC 4.x Announcement

    ROBOTC 4.x Announcement

    ROBOTC May 8, 2013 22:00 4 comments

    The people who watched last week’s Webinar, got a glimpse of what’s coming in ROBOTC 4.x.  I’m very excited about this as it will support two new platforms: the VEX IQ and of course the new MINDSTORMS EV3.  I’m currently working on overhauling the Driver Suite, so it will be [...]

     
  • Robot Magazine Article: Pointers and Data Structures in ROBOTC

    Robot Magazine Article: Pointers and Data Structures in ROBOTC

    ROBOTC May 8, 2013 08:35 no comments

    I wrote an article a little while back for the May/June 2013 issue of Robot Magazine entitled “Pointers and Data Structures in ROBOTC”.   You can now download the PDFs for the individual pages here!  I hope you find it useful. [Page 1] [Page 2] [Page 3] You can find the [...]

     
  • Free E-Book: Fully ARMed NXT

    Free E-Book: Fully ARMed NXT

    Ramblings February 25, 2013 15:55 4 comments

    Hot off the virtual press, one of Mindboards’ most technical users, tcwan (real name Tat-Chee Wan), has published an e-book called “Fully ARMed NXT”.  The book is a highly technical book, which will teach you all the ins and outs of programming ARM assembler, using NXOS.  NXOS is an open [...]

     
  • Tutorial: Stacks in ROBOTC

    Tutorial: Stacks in ROBOTC

    Tutorials January 20, 2013 11:10 1 comment

    Stacks are used a LOT in computing.  The CPU in your laptop or PC, your mobile phone and iPad all have one thing in common, they all use stacks, without exception.  So what is a stack you ask yourself?  Well, think of what a stack of things is in real [...]

     
  • Tutorial: Pointers in ROBOTC

    Tutorial: Pointers in ROBOTC

    Tutorials January 14, 2013 06:41 4 comments

    Hurray, ROBOTC has support for pointers!  “That’s nice,” I hear you say, “but what are they?”  That’s a good question.  I’ll try to explain in this tutorial.  This tutorial is the first of a couple that will show you the kinds of things you’ll be able to do with pointers. [...]