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Tag Archives: ROBOTC

Released: ROBOTC 4.28

Just in time for Christmas! A new release of ROBOTC for both LEGO MINDSTORMS and VEX.  So many new features and bug fixes have been added for all the platforms that the original ROBOTC blog had to have two separate posts for the releases.  I won’t rehash everything that’s on them; you can read the one for LEGO MINDSTORMS here: ...

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Released: ROBOTC 4.27

This is a copy of the post on the ROBOTC website, the original announcement can be found here: [LINK]. The ROBOTC Development Team is very excited to announce our latest release update, ROBOTC 4.27! This update is for the both the VEX Robotics (CORTEX and IQ) and LEGO MINDSTORMS (NXT and EV3) robotics systems and includes new features, functionality and a load of ...

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Becoming Part of the Robomatter Team

As of 1 December 2014, I will be become part of the Robomatter team.  It’s quite a radical change from my current day job as an IT Infrastructure Architect at CGI.  It will also mean relocating from the Netherlands to Pittsburgh, USA, home of Carnegie Mellon University and The Penguins. (Let’s Go Pens!) I’ve been involved in one way or another ...

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Conway’s Game of Life

I’ve always wanted to make a ROBOTC version of Conway’s famous Game of Life. It was first thought of back in 1940, so it’s a real piece of computer science history.  The Game of Life has very simple rules: (taken from WikiPedia) The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of ...

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VEX IQ GoProBot

My little brother dropped by last weekend, while on his journey through Europe by bike.  So, what’s more fun than playing with robots when it’s raining cats and dogs outside? That’s right, adding cameras to the robots!  I didn’t get any pictures of the robot with the camera on it, but you can see where it was held by the ...

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New Release: ROBOTC 4.26

It’s out!  ROBOTC 4.26 has been released.  You can read all about it here: [LINK].   It has a lot of changes, so be sure to check the complete Changelog.  Now that it’s out, I can focus on finishing up the ROBOTC Driver Suite, which still needs quite a bit of work for the EV3.  No rest for the wicked!

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New Release: ROBOTC 4.25

There’s a new release of ROBOTC available for all platforms, version 4.25, the “Blood, Sweat and Tears” edition!  Well, the official name is “Preview Release”, but I think my name is more accurate.  A lot of work into making this release.  So without further ado, let’s have a look at some of the highlights of what’s new. Full EV3 Functionality ...

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VEX IQ Quadruped

In my last post about the VEX IQ building system I had a small video featuring my VEX Quadruped.  I’ve done a bit of work on it since then and the gait has been greatly improved.  I also added some small rubber feet on the legs.  These are the traction links from the Tank Tread & Intake Kit. Due to ...

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VEX IQ: Modular Robotics System for STEM

What is VEX IQ VEX IQ is the latest offering from VEX. It’s a complete modular robotics system to complement their VEX Cortex range.  The VEX IQ is positioned at a younger audience, from the age of about 8.  It uses plastic parts instead of the Cortex metal parts. Using pins, plates and connector pieces, it is easy to build ...

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My Omniwheel Article in D&T Practice

A little while ago I was asked to write a robotics article for the British Design & Technology Practice magazine.  I chose to cover the basics of programming a LEGO MINDSTORMS NXT omniwheel based platform, and the mathematics behind it.  ROBOTC is used as the programming language, but I am sure the principles apply to other programming environments, too.  Although, I ...

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