Post Tagged with: "Featured"

  • Becoming Part of the Robomatter Team

    Becoming Part of the Robomatter Team

    Ramblings October 5, 2014 12:51 5 comments

    As of 1 December 2014, I will be become part of the Robomatter team.  It’s quite a radical change from my current day job as an IT Infrastructure Architect at CGI.  It will also mean relocating from the Netherlands to Pittsburgh, USA, home of Carnegie Mellon University and The Penguins. (Let’s […]

     
  • VEX IQ GoProBot

    VEX IQ GoProBot

    VEX September 5, 2014 15:11 no comments

    My little brother dropped by last weekend, while on his journey through Europe by bike.  So, what’s more fun than playing with robots when it’s raining cats and dogs outside? That’s right, adding cameras to the robots!  I didn’t get any pictures of the robot with the camera on it, […]

     
  • New Release: ROBOTC 4.26

    New Release: ROBOTC 4.26

    ROBOTC September 2, 2014 22:00 no comments

    It’s out!  ROBOTC 4.26 has been released.  You can read all about it here: [LINK].   It has a lot of changes, so be sure to check the complete Changelog.  Now that it’s out, I can focus on finishing up the ROBOTC Driver Suite, which still needs quite a bit […]

     
  • Review: The LEGO MINDSTORMS EV3 Discovery Book

    Review: The LEGO MINDSTORMS EV3 Discovery Book

    EV3 July 9, 2014 18:54 no comments

    The long awaited EV3 building and programming book by Laurens Valk is finally available!  It’s called “The LEGO MINDSTORMS EV3 Discovery Book” and it’s 370+ pages of awesomeness. Where to start?  The book has been printed in full colour, which is a massive improvement over his previous book and a […]

     
  • New: Mindsensors LineLeader v2

    New: Mindsensors LineLeader v2

    Sensors July 9, 2014 17:29 no comments

    Mindsensors have released a new sensor, or rather, a new edition of one of my most favourite ones: the LineLeader v2.  The v2 has a new, better, processor inside and has been optimised to work better with the rather, ehm, tempestuous I2C implementation on the EV3.  That means that you […]

     
  • VEX IQ Quadruped

    VEX IQ Quadruped

    VEX May 24, 2014 16:41 no comments

    In my last post about the VEX IQ building system I had a small video featuring my VEX Quadruped.  I’ve done a bit of work on it since then and the gait has been greatly improved.  I also added some small rubber feet on the legs.  These are the traction […]

     
  • EV3 Extended Firmware + VM now on Github

    EV3 Extended Firmware + VM now on Github

    EV3 May 5, 2014 21:35 no comments

    The firmware used by National Instruments and Robomatter for their respective programming environments has been pushed to Github.  It is based on the sources of LEGO’s firmware version 1.05A.  Please note that only the master branch has been pushed out, the private development branches will remain as such. The extended […]

     
  • ROBOTC for EV3 Beta 1: Available Now!

    ROBOTC for EV3 Beta 1: Available Now!

    EV3, ROBOTC April 23, 2014 07:24 2 comments

    It’s here!  The first beta of ROBOTC for EV3 has arrived! It took a bit longer than we’d hoped for but the wait is over.  You can now program your EV3 with ROBOTC.  This is the first public beta and as with all betas, there will be some missing features […]

     
  • EV3 Build Your Own Block and HDK/SDK Docs Available

    EV3 Build Your Own Block and HDK/SDK Docs Available

    Ramblings February 19, 2014 08:53 5 comments

    These files have existed for a little while now but I never got the official OK to distribute them.  However, one of my readers (Marius Steffen) was given two Dropbox links via LEGO Customer Support to these specific files.  That must mean that the documentation is no longer under NDA […]

     
  • ROBOTC 3.x Driver Suite is now on Git

    ROBOTC 3.x Driver Suite is now on Git

    ROBOTC Driver Suite December 13, 2013 12:25 2 comments

    The ROBOTC 3.x Driver Suite is in maintenance mode right now and I’ve decided to put it all on Git.  I will no longer create releases like I did before, rather, I will simply push to the repository as bugs are fixed.  There will be no more feature additions to […]